Be My Guest: A Dinner Event Hosted by Artificial Intelligence
An artistic performance exploring the socio-cultural implications of living with generative AI systems. Everything in Be My Guest! from the unique tableware and food to the virtual reality spaces are created using generative AI models, with the host of the dinner event also being a generative model. The performance was planned and designed in conversations with a custom-built AI agent that can generate 3D objects and images that were used for conceptualization and printing the tableware.
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Keywords:
Artistic, Generative AI, Future with AI, Social Robots, AI Agents, Large-Language Models, Toolformers, Vector Database, Text-to-3D, Speech-to-Text, Text-to-Speech.
Exhibitions:
Vantaa Art Museum, Finland (Oct-Dec 2023).
BOZAR / iMAL, Brussels (Dec 2023).
Press:
Hackster.io
Soylent News
Role:
Building the AI agent and working with generative AI tools. This includes building the agent using LLMs, implementing a memory vector database, planning behavior, speech-to-text, text-to-speech modules and text-to-3d and image generation tools for the agent to use.


End of Night
"End of Night" is a cinematic VR experience about the tormenting memories of one man's escape from Denmark to Sweden during WWII. The story is told through an artistic mix of advanced technologies such as photogrammetry and volumetric video, blended together into a collage-like 3D universe. Although realistic in its depiction of war-torn Copenhagen, and based on real accounts, the fictional experience unfolds like dimly recalled fragments of a painful memory. Read more.
Awards:
Winner of Best Immersive Story at The Venice Biennale

Role:
Technical Artist, Previz, Press VR-Environment designer.
Keywords:
New Media Art, Virtual Reality, Photogrammetry, VR Film.

Artificial Awakening
As a Seeker, you will enter a ceremonial ground to encounter the AI-driven reality that is in an exponential process of spiritual awakening. With VR you proceed to this ceremonial space, where mystical experiences oscillate between the physical and the virtual. Slowly the boundaries of your reality evaporate and new dimensions of yourself will be revealed. The performance is co-written and co-generated with generative AI.
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Awards:
Selected for IDFA Film Festival Immersive Non-Fiction
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Awards:
Selected for IDFA Film Festival Immersive Non-Fiction

Keywords:
New Media Art, Generative AI, Virtual Reality, Human Computer Integration.
Role:
AI & XR artist. Implementing generative models into the performance and generating content for XR experience and concept-art.

Machinoia: Machine of Multiple Me
A symbiotic augmentation that extends the user with two additional heads each of which is unique variations of the user's identity. We used a generative adversarial network to synthesize life-like human faces and controlled them through artificial attitude models extracted from social media data of the wearer, bringing to life past and future versions of themselves.
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Awards:
Directors Art Grant, Council for the Arts at Massachusetts Institute of Technology
Keywords:
Human-Machine Integration, Multiple Mind Systems, Wearable Technology, Human Enhancement, Philosophy of Mind.
Publication:
ACM CHI 2021.
Press:
IT Media Japan.
Role:
Implemented time-series statistical models for predicting past and future attitudes from social media data. Conceptual development and co-first author.




